Re: DRI integration
Keith Packard <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
Around 14 o'clock on Nov 13, Brian Paul wrote: > I don't see that as an abuse of GL. It seems reasonable to allow > image buffers to be accessed by any number of renderers. Ok, cool. I thought GL was generally designed to completely hide the frame buffer from the application; certainly the original SGI hardware didn't let the CPU touch it directly. > So which aspects (specifically rendering operations) of "Xlib-on-GL" > concern you, if wide lines, plane masks, etc aren't a big deal? I do need an X server for complete X semantics, including window management and interclient communication. As such, redirecting rendering from applications through the X server and thence to GL provides a very straightforward development path. We've tried direct rendering with 2D in the past many times and haven't found it useful, but perhaps we will want to try again once X itself is better integrated into a direct rendering framework. Besides, the X server will still be needed for remote application rendering, just as it does with GLX today. -keith