Re: DRI integration

Keith Packard <[email protected]>
Newsgroups gmane.comp.freedesktop.xserver
Message-ID <[email protected]>
Around 14 o'clock on Nov 13, Brian Paul wrote:

> I don't see that as an abuse of GL.  It seems reasonable to allow 
> image buffers to be accessed by any number of renderers.

Ok, cool.  I thought GL was generally designed to completely hide the 
frame buffer from the application; certainly the original SGI hardware 
didn't let the CPU touch it directly.

> So which aspects (specifically rendering operations) of "Xlib-on-GL" 
> concern you, if wide lines, plane masks, etc aren't a big deal?

I do need an X server for complete X semantics, including window management
and interclient communication.  As such, redirecting rendering from
applications through the X server and thence to GL provides a very
straightforward development path.  We've tried direct rendering with 2D in
the past many times and haven't found it useful, but perhaps we will want
to try again once X itself is better integrated into a direct rendering
framework.

Besides, the X server will still be needed for remote application 
rendering, just as it does with GLX today.

-keith
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