Re: DRI integration
Michel Dänzer <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Organization | Debian, XFree86 |
| Message-ID | <[email protected]> |
On Fri, 2003-11-14 at 00:05, Keith Whitwell wrote: > Lionel Ulmer wrote: > > On Thu, Nov 13, 2003 at 03:39:33PM -0700, Brian Paul wrote: > > > >>That said, there's nothing to prevent the development of a GLX > >>extension that might expose the framebuffer or off-screen image > >>buffers to clients via mmap'ing or some other technique. Again, this > >>may not be feasible on some hardware. > > > > > > A bit off topic, but well, said extension (if possible) would greatly help > > us poor Wine developpers to handle the 'nice' possibilities of Direct3D > > (where, basically, the 3D framebuffer is just another surface which the > > application can write to directly). And, even worse, the same is the case > > for the ZBuffer (which completely kills performance when emulating it using > > GL). > > I wonder how this works. The radeon, for instance, doesn't have a linear > layout of the z buffer, so writing to it will not give expected results > (whatever those might be). Linear access could probably be achieved with a surface translation though. -- Earthling Michel Dänzer | Debian (powerpc), X and DRI developer Software libre enthusiast | http://svcs.affero.net/rm.php?r=daenzer