Re: server questions
Keith Packard <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
Around 11 o'clock on Jan 19, stuart kreitman wrote: > Questions on hardware panning in XFree implementation: The XFree86 hardware panning is done by changing the video origin used to scan data out to the DAC; the underlying frame buffer is the full virtual size. It's really more of a mode selection issue; the mode happens to be smaller than the screen. A hack in the mouse code causes the server to reset the origin so that the mouse is always visible on the screen. I always found this hack annoying -- I think the monitor should always display the whole root window. So, I've never supported it in the kdrive infrastructure. You can do the same thing in the window manager with a giant window containing the applications and some input-only windows to trigger the panning action. Using Composite, you can eliminate any repaint artifacts. > I wonder if there is a natural limitation to the max available size that > can be configured. EG some current graphics > cards have huge memory. If this is texture store, is it still possible > to somehow apply it to panning? I'm > aware of some limitations where 3D engines are involved. With the current XFree86 hack, the only limit is the maximum stride you can configure in the video output logic. With a software solution, there would be no limit to the size; in fact, there would be no storage allocated for the full-sized image anywhere. > I would like to see some control in allocation of the onboard memory so > that panning-freaks, pixmap-freaks, or 3D freaks could tune the hardware to > their liking. Would appreciate a push in the right direction if this work > is possible. The kdrive acceleration architecture uses a linear video memory allocator that allows new allocations to kick existing users back into main memory. There's a lot of tuning left to do in this system, but the goal is to use video memory as a cache and main memory as a backing store. I'd also like to look at using AGP memory for video cards without sufficient memory onboard; my lowly laptop has only 4Meg of video memory, which isn't sufficient for the kinds of operations we'd like to be able to do these days. -keith