OpenGL, xserver, and anti-aliased fonts
catach-m/[email protected]
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
Hello all, I'm not sure of the current state of the OpenGL libraries in this new xserver, so thought i'd better ask :) A topic I am considering researching that i'm told was discussed here earlier (although i couldn't find it in the mail archives) is using the OpenGL pipeline and GPU to accelerate anti-aliased font rendering. I'd like to hear everyone's thoughts (or feel thier nudges in the right direction!) on the topic: like a basic outline of what it would involve development wise, as well as any hints or recommendations you could offer. Specifically what i want to know is if this new xserver has enough GL support already included to be able to do such development and testing/benchmarking (can you tell i don't really know what i'm talking about yet? :) ). Would it be worth an in depth look at Cairo and it's anti aliased text for such a project? Cairo does anti aliased text inside software and texture memory, correct? Also the month, subject or specific date of the discussion covering this so i can find it in the archives would be super :). ****************** Luke Bigum catach-m/[email protected] [email protected] ******************