NEWS: AdvanceMAME v0.79.1

Andrea Mazzoleni <[email protected]> Mon, 23 Feb 2004 17:58:29 +0100
Newsgroups gmane.comp.games.mame.advancemame.announce
Message-ID <[email protected]>
AdvanceMAME v0.79.1 has been released at :

	http://advancemame.sourceforge.net

AdvanceMAME is an unofficial MAME version with an advanced video
support for helping the use with TVs, Arcade Monitors, Fixed Frequencies
Monitors and also for PC Monitors.

It runs in Linux, Mac OS X, DOS, Windows and in all the other
platforms supported by the SDL library.

This is the list of changes:

* Added a new revision of the `scale3x' effect. It now looks good as
  `scale2x'. Added also a new optimized C version of the `scale2x'
  effect for not x86 MMX architectures.
* The `max' effect now works also in vertical and horizontal expansion.
* Fixed some compilation problems on Mac OS X.
* General improvement of the video blit speed. The program now
  evalutes at runtime the best approach to write video
  memory. Or direct or buffered writing.
* Improved the speed of the `lq', `hq', `mean' and `filter' effects
  using a different method to compute mean pixels.
* The `Video Pipeline' menu now display the time used to update
  the screen.
* Fixed the display of help tags of players 2, 3, 4.
* Fixed the use of palette 8 bit modes with the FrameBuffer Linux drivers.
* Added a workaround to correct the color in the 15 bit RGB modes for
  the Radeon FrameBuffer Linux 2.4.23 driver.
* Fixed a memory leak in the DOS SVGALIB Riva/Radeon driver which
  caused a crash after some video mode changes at runtime.
* The C 68000 emulator is now used as default. You can revert back to
  the assembler version with the --enable-asm-68000 configure
  switch. A similar --enable-asm-mips3 switch is present for
  the MIPS3 assembler emulator.
* The default host configuration directory is now /usr/local/etc if you
  install in /usr/local.
* The default documentation directory is now /usr/local/share/doc/advance
  if you install in /usr/local.
* The autoconf defines are now stored in a header file and not in the
  compiler command line.
* The debugger now always use the new `max' effect. It also forces
  the video mode to be `rgb' to remove any palette problem.




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