Re: sound pitch shifting in 0.87.0
Filipe Estima <[email protected]>
| Newsgroups | gmane.comp.games.mame.advancemame.user |
|---|---|
| Message-ID | <[email protected]> |
I noticed this pitch variation too, in CPS1 / CPS2 / NeoGeo games mostly. Will try some varying some settings and see if it makes any difference. Filipe Estima At 09:35 22/10/2004 -0600, you wrote: >Hello all, > >The sound for certain games constantly changes pitch while playing. I >haven't used AdvanceMAME since around version .74(?) when I seem to >remember this bug being introduced. I had hoped the issue would be >resolved by now, however it still exists! > >IIRC the bug came about when the author moved away from the MAME sound >code, and introduced his own? I also remembered there being a fix for >this by commenting out a certain line of code, which I found by browsing >the archives: > > > You can partially revert back to the old behavior by removing (or > > commenting) from the file advance/osd/emu.h the line : > > #define USE_INTERNALRESAMPLE 1 > >I noticed an option in the 0.87 advmame.rc called `sound_resamplefilter' >which I set to "no". This did alleviate some of the nasty sound pitch >shifting, however there are still frequent points during gameplay when >brief (but noticeable) shifts happen. Is this a totally different >option altogether, do I still need to comment out that line of code in >emu.h? > >I'm curious if it's possible to completely revert back to the original >mame sound code, because the sound works perfect in xmame, and I simply >can't live with improper sound. I would, however, prefer to use >AdvanceMAME since in every other way it seems superior to me. > >Note: two games where you can really notice this problem are outrun, and >shangonb. > >Any info on this would be appreciated, > >Tim. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.781 / Virus Database: 527 - Release Date: 21/10/2004