RE: Advmame support for new mame input options?

"Kevin Barr" <kmb-25+bR1YndWNWk0Htik3J/[email protected]>
Newsgroups gmane.comp.games.mame.advancemame.user
Message-ID <002a01c4d1bf$9faa8dd0$6401a8c0@OFFICE2>
I'm not sure exactly what you're trying to do, but have you been through
the input configuration options?
http://advancemame.sourceforge.net/doc-advmame.html#8.9

You can pretty much map anything to anything.

-----Original Message-----
From: advancemame-users-admin-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org
[mailto:advancemame-users-admin-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org] On Behalf Of
Robert Chambers
Sent: Tuesday, November 23, 2004 11:59 AM
To: advancemame-users-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org
Subject: [advancemame-users] Advmame support for new mame input options?

Apparently advmame doesn't yet fully support the new mame input options.
I use a ps2 dual shock controller to play tempest and in order to get it
to work with mame version .86 or later I have to specify '-dial
joystick' on the command line (I think I could also set dial=joystick in
mame.ini) and set the analog input to N/A using the ingame user input
config.   There doesn't seem to be any way to do the same kind of thing
using advmame.

This link from the mame testers forum may make things more clear:  

http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=1297&page=
&view=&sb=5&o=&vc=1
 



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