RE: Advancemame performance

"Matthew Coulson" <MCoulson-MJRIku3hsyf3eMndSBdNnqAgWQW2ebYt9dF7HbQ/[email protected]>
Newsgroups gmane.comp.games.mame.advancemame.user
Message-ID <3023E47E942B6747851C1A87A406366002D12E@neabak01.expressreinforcements.co.uk>
1. You won't be able to. You need fractional scaling. Do the maths ;)

2. The scaling effects take up tons, and tons of CPU time

3. USB is CPU dependent, so you'll need more horsepower if you're
already having trouble with the visuals.

As far as I know, Andrea has no plans to add any hardware acceleration
into AdvanceMAME. Regular MAME uses DirectX, so is able to hardware
scale with no performance loss at all.

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