trouble with sound and advmenu issues

Rolf Herbert <kangarolf-/[email protected]> Wed, 13 Dec 2006 04:22:26 -0800 (PST)
Newsgroups gmane.comp.games.mame.advancemame.user
Message-ID <[email protected]>
Hi all,

I now have my sound card working in dos its an ensoniq pci card. When I run arcadeos I get thes tartup and shutdown sounds using the soundblaster option. However I get no sound in advmenu or in advmame. I have tried the advs program suing one of the arcadeos wavs with all device_sound combinations and I never get any sound. Any ideas anyone...?

Also in advmenu it lists the games ok but when I press return to play one nothing happens it jsut appears to hang..ctrl alt del takes me back to the dos prompt.

Finally when I try and run a game manually from the prompt (advmame commando) it takes a age to load up (still no sound).

any help greatly appreciated...I seem to be going backwards trying to get this set up!
 
Rolf Herbert
MSN = kangarolf-/[email protected]
°ºOº°ºOº°ºOº°°ºOº°ºOº°ºOº°

----- Original Message ----
From: "advancemame-users-request-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org" <advancemame-users-request-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org>
To: advancemame-users-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org
Sent: Wednesday, 13 December, 2006 12:52:34 AM
Subject: advancemame-users Digest, Vol 8, Issue 7

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Today's Topics:

   1. Anyone use vector games with ArcadeVGA/WG    monitor (Michael Adams)
   2. Re: Anyone an AdvanceMAME moderator at    Sourceforge? (Jeb)


----------------------------------------------------------------------

Message: 1
Date: Mon, 11 Dec 2006 19:00:31 -0500
From: "Michael Adams" <[email protected]>
Subject: [advancemame-users] Anyone use vector games with ArcadeVGA/WG
    monitor
To: advancemame-users-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org
Message-ID: <[email protected]>
Content-Type: text/plain; format=flowed

My cabinet has a Wells Gardner monitor with an ArcadeVGA card.  I have set 
up Advance mame for raster games like Pacman, Digdug, Galaga, etc.  However, 
when I try to play a vector game like Tempest or Asteroids, I can't see half 
the screen.  Does anybody have  advmame.rc settings for these games?

Does anyone have a desire to setup a place on sourceforge where you can 
contribute (and download) configuration files that work with common hardware 
configurations and games?  I think this would be very helpful.

For those of you running a configuration like mine, here are the settings 
for raster games:

advmame.rc:

device_video_format 15750 0.737421 0.0754717 0.0738994 0.113208 0.916168 
0.011976 0.011976 0.0598802
device_video_pclock 12-50
device_video_hclock 15.75
device_video_vclock 60
display_magnify 1
display_adjust generate_yclock

asteroid/input_map[p1_button1] keyboard[0,i]
asteroid/input_map[p1_button2] keyboard[0,w]
asteroid/input_map[p1_button3] keyboard[0,l]
asteroid/input_map[p1_right] keyboard[0,x]
asteroid/input_map[p1_left] keyboard[0,z]

defender/input_map[p1_button1] keyboard[0,i]
defender/input_map[p1_button2] keyboard[0,w]
defender/input_map[p1_button3] keyboard[0,r_shift]
defender/input_map[p1_button4] mouse_button[0,2]
defender/input_map[p1_button5] keyboard[0,l_shift]
defender/input_map[p1_down] keyboard[0,z]
defender/input_map[p1_up] keyboard[0,a]
input_map[p1_button1] keyboard[0,0] or mouse_button[0,0]
input_map[p1_button2] keyboard[0,z] or mouse_button[0,2] or 
mouse_button[0,1]
vector/display_mode generate




advmenu.rc:
device_video_pclock 12-50
device_video_hclock 15.75
device_video_vclock 60
display_size 640
device_video_modeline standard_640x240 13.5821 640 704 768 864 240 243 246 
262 -hsync -vsync
mode list
mode_skip

sound_background_begin none
sound_background_end none
sound_background_start none
sound_background_stop none
sound_background_loop none

sound_foreground_begin none
sound_foreground_end none
sound_foreground_key none
sound_foreground_start none
sound_foreground_stop none
sound_volume -4
ui_background none

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------------------------------

Message: 2
Date: Mon, 11 Dec 2006 19:21:50 -0800 (PST)
From: Jeb <tetsu96-/[email protected]>
Subject: Re: [advancemame-users] Anyone an AdvanceMAME moderator at
    Sourceforge?
To: advancemame-users-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org
Message-ID: <20061212032150.2134.qmail-b8OqTg8JJIWA/[email protected]>
Content-Type: text/plain; charset=ascii

The AdvanceMAME discussion forum is getting pretty whacked out with spam.  It would be nice if someone pruned the forums until we heard from Andrea what his plans are.

-Jeb



 
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