Re: perplexing error

"David Clymer" <[email protected]>
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
>
> The stack trace you're getting back is a bit off.  The line that's
> dying is your debug line:
>
>>         exported.write_message("we are at the limit." % text) #debug
>
> The text parameter isn't getting converted and stuck in the "we are at
> the limit." string.  If you fix that it'll either work, or you'll move
> on to the next problem (whatever that may be).

that fixed it, thanks

>
> I'm not entirely sure why the stack trace is off.  Explain the steps in
> your development process that led up to this error.  Does this happen
> exactly like this with a fresh launch of Lyntin (i.e. you launch
> Lyntin, you connect to the mud, and it kicks this up) or only after
> you've done #load a few times?
>

Oh, sorry 'bout that. that's usually is useful info to have. It happened
at any point after starting lyntin as long as I a)activated the spamlimit
stuff. b)entered the same text more than 10 consecutive times (and that
final debug line is reached)
it would continue to throw that same error until i unloaded or reloaded
the module. when i reloaded the module i would get no more errors until i
again executed steps a and b

> Hope that helps--
>
> /will
>

It did, thanks again.

-davidc
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