Fw: lyntin status 10/2/2003

"Eric Davis" <[email protected]>
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
----- Original Message ----- 
From: "Eric Davis" <[email protected]>
To: "will" <[email protected]>
Sent: Friday, October 03, 2003 9:44 AM
Subject: Re: [lyntin-devl] lyntin status 10/2/2003


>
> ----- Original Message ----- 
> From: "will" <[email protected]>
> To: "lyntin development" <[email protected]>
> Sent: Thursday, October 02, 2003 10:50 PM
> Subject: [lyntin-devl] lyntin status 10/2/2003
>
> > I'm really psyched about the ui work that's been happening.  Slashdot
had
> > a thing about free mud clients and I was really psyched that we were
> > mentioned in three comments from two different people.  That's pretty
cool
> > considering that I've been pretty aloof when it comes to user needs and
> > catering to regular people as opposed to more sophisticated programmer
> > types.
> >
>
> Well, one of those was me (I am Bhast).  I just think that Lyntin is the
> best client because
> it is so powerful.  You can do anything you want if you put your mind to
it.
>
> My main project right now is a mud manager.  It works like this:
> 1.  You have a file with (for lack of a better term) hooks defined in XML.
>    Example
>
>  <hook hname="worth_hook" hgroup="worth">
> <trigger tname="Info" One="QP" Two="TP">You have %1 quest points and %2
> trivia points.</trigger>
> </hook>
>
> 2.  The manager reads this in and you can attach to this hook just like
you
> can to an
> internal Lyntin hook.  The manager parses the arguments and passes them to
> the hook as a dictionary.  I.E  args['QP'] = %1 in this example.  I find
> this to be
> great for just about anything.  (Really this is just a souped up version
of
> triggers,
> but you attach multiple functions to the hooks)
>
> 3.  The manager also does this with commands entered by the user. It spams
a
> hook
> which has the name of the command entered on the commandline.
> Example:
>       A user enters "north", and the manager spams the "northcmd_hook".
> Right now, it is pretty general, it doesn't know that "n" is "north" also,
> but I plan on
> changing that in the future.
>
> I plan on using these to make a mud mapper and an id database, etc.  I
think
> the
> possibilities are endless.
>
>
> Just my 2 cents.
>
>   Eric
>


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