Re: Fw: lyntin status 10/2/2003

George Thomson <lyntin-j5AjBtOn6oqw5LPnMra/[email protected]>
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
Hi,

  I am the other one who posted about Lyntin (Senkrad) :-)  Not sure if
you remember me, but I am the one who works on the zombielib project,
which is a Lyntin module customised for ZombieMud.  I don't get a
lot of time to mud lately, but I still can't stay away.  Every couple of
months I get the urge to start up again.  I just started to slowly work on
changing my zombielib project to the new 4.0 stuff, and I am excited to
see work being done on the curses ui.  It was something I wished for, but
never had the guts to do myself ;-)  Great job all of you, and especially
Will, for continuing to bring it all together even without a large
outspoken following.

George


Q:	How many surrealists does it take to change a light bulb?
A:	Two, one to hold the giraffe, and the other to fill the bathtub
	with brightly colored machine tools.

	[Surrealist jokes just aren't my cup of fur.  Ed.]

On Fri, 3 Oct 2003, Eric Davis wrote:

>
> ----- Original Message -----
> From: "Eric Davis" <[email protected]>
> To: "will" <[email protected]>
> Sent: Friday, October 03, 2003 9:44 AM
> Subject: Re: [lyntin-devl] lyntin status 10/2/2003
>
>
> >
> > ----- Original Message -----
> > From: "will" <[email protected]>
> > To: "lyntin development" <[email protected]>
> > Sent: Thursday, October 02, 2003 10:50 PM
> > Subject: [lyntin-devl] lyntin status 10/2/2003
> >
> > > I'm really psyched about the ui work that's been happening.  Slashdot
> had
> > > a thing about free mud clients and I was really psyched that we were
> > > mentioned in three comments from two different people.  That's pretty
> cool
> > > considering that I've been pretty aloof when it comes to user needs and
> > > catering to regular people as opposed to more sophisticated programmer
> > > types.
> > >
> >
> > Well, one of those was me (I am Bhast).  I just think that Lyntin is the
> > best client because
> > it is so powerful.  You can do anything you want if you put your mind to
> it.
> >
> > My main project right now is a mud manager.  It works like this:
> > 1.  You have a file with (for lack of a better term) hooks defined in XML.
> >    Example
> >
> >  <hook hname="worth_hook" hgroup="worth">
> > <trigger tname="Info" One="QP" Two="TP">You have %1 quest points and %2
> > trivia points.</trigger>
> > </hook>
> >
> > 2.  The manager reads this in and you can attach to this hook just like
> you
> > can to an
> > internal Lyntin hook.  The manager parses the arguments and passes them to
> > the hook as a dictionary.  I.E  args['QP'] = %1 in this example.  I find
> > this to be
> > great for just about anything.  (Really this is just a souped up version
> of
> > triggers,
> > but you attach multiple functions to the hooks)
> >
> > 3.  The manager also does this with commands entered by the user. It spams
> a
> > hook
> > which has the name of the command entered on the commandline.
> > Example:
> >       A user enters "north", and the manager spams the "northcmd_hook".
> > Right now, it is pretty general, it doesn't know that "n" is "north" also,
> > but I plan on
> > changing that in the future.
> >
> > I plan on using these to make a mud mapper and an id database, etc.  I
> think
> > the
> > possibilities are endless.
> >
> >
> > Just my 2 cents.
> >
> >   Eric
> >
>
>
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