Re: Fw: lyntin status 10/2/2003
George Thomson <lyntin-j5AjBtOn6oqw5LPnMra/[email protected]>
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
Hi, I am the other one who posted about Lyntin (Senkrad) :-) Not sure if you remember me, but I am the one who works on the zombielib project, which is a Lyntin module customised for ZombieMud. I don't get a lot of time to mud lately, but I still can't stay away. Every couple of months I get the urge to start up again. I just started to slowly work on changing my zombielib project to the new 4.0 stuff, and I am excited to see work being done on the curses ui. It was something I wished for, but never had the guts to do myself ;-) Great job all of you, and especially Will, for continuing to bring it all together even without a large outspoken following. George Q: How many surrealists does it take to change a light bulb? A: Two, one to hold the giraffe, and the other to fill the bathtub with brightly colored machine tools. [Surrealist jokes just aren't my cup of fur. Ed.] On Fri, 3 Oct 2003, Eric Davis wrote: > > ----- Original Message ----- > From: "Eric Davis" <[email protected]> > To: "will" <[email protected]> > Sent: Friday, October 03, 2003 9:44 AM > Subject: Re: [lyntin-devl] lyntin status 10/2/2003 > > > > > > ----- Original Message ----- > > From: "will" <[email protected]> > > To: "lyntin development" <[email protected]> > > Sent: Thursday, October 02, 2003 10:50 PM > > Subject: [lyntin-devl] lyntin status 10/2/2003 > > > > > I'm really psyched about the ui work that's been happening. Slashdot > had > > > a thing about free mud clients and I was really psyched that we were > > > mentioned in three comments from two different people. That's pretty > cool > > > considering that I've been pretty aloof when it comes to user needs and > > > catering to regular people as opposed to more sophisticated programmer > > > types. > > > > > > > Well, one of those was me (I am Bhast). I just think that Lyntin is the > > best client because > > it is so powerful. You can do anything you want if you put your mind to > it. > > > > My main project right now is a mud manager. It works like this: > > 1. You have a file with (for lack of a better term) hooks defined in XML. > > Example > > > > <hook hname="worth_hook" hgroup="worth"> > > <trigger tname="Info" One="QP" Two="TP">You have %1 quest points and %2 > > trivia points.</trigger> > > </hook> > > > > 2. The manager reads this in and you can attach to this hook just like > you > > can to an > > internal Lyntin hook. The manager parses the arguments and passes them to > > the hook as a dictionary. I.E args['QP'] = %1 in this example. I find > > this to be > > great for just about anything. (Really this is just a souped up version > of > > triggers, > > but you attach multiple functions to the hooks) > > > > 3. The manager also does this with commands entered by the user. It spams > a > > hook > > which has the name of the command entered on the commandline. > > Example: > > A user enters "north", and the manager spams the "northcmd_hook". > > Right now, it is pretty general, it doesn't know that "n" is "north" also, > > but I plan on > > changing that in the future. > > > > I plan on using these to make a mud mapper and an id database, etc. I > think > > the > > possibilities are endless. > > > > > > Just my 2 cents. > > > > Eric > > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Lyntin-devl mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/lyntin-devl > ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf