Re: prompt_hook
will guaraldi <[email protected]>
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
When you say "existing functionality", you should note that the existing net_*_filter hooks don't do what I intended them to do. So I don't consider them "existing functionality" but rather "broken things". Same thing with the telnet option hook--that's also broken. In the case of all three of those hooks, I'm not using them for what I originally wrote them for. So I figured I'd assess whether it makes sense to remove them. That's what this conversation is about. If you want an example of why I think it's broken, look at the MCCP plugin I hobbled together. It's a mess because I had to work around implementation flaws in the existing net hooks. If you can change your implementation to use something else (like the mud_filter_hook), then we don't need to keep the net_*_filter hooks around since as far as I know you're the only one using them. In regards to MXP and MIP, both of those are just markup languages and I think they can both be implemented at the mud_filter_hook level. I'm not sure why they would need to be implemented at the network level. /will On Tue, 20 Apr 2004, Chris Heilman wrote: > > I'm not remembering what the issue is, but it still seems strange to > remove existing functionality from the client. I refuse to believe that > calling an empty hook is hurting performance. > > How would you implement something like the Portal MIP, or MXP? > > -Chris ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click