Re: Re: linesep char

Paul Jimenez <[email protected]>
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
On Tuesday, Apr 20, 2004, Eugene writes:
>On Tue, 20 Apr 2004 12:51:07 -0500
>  Paul Jimenez <[email protected]> wrote:
>>On Tuesday, Apr 20, 2004, will guaraldi writes:
>>>
>>>   Q: How can I make Lyntin act more like TinyFugue?
>>>   A: You should do the following:
>>>
>>>      1. install module xyz
>>>      2. set the following items in your ini file:
>>>         commandsep: %;
>>>         ...
>>
>>Okay, so I went to do this... and found the FAQ
>>wasn't a wiki page. So I put a copy of it on the wiki
>>(http://lyntin.sourceforge.net/phpwiki/index.php?LyntinFAQ). It needs
>>some linkifying to be an exact duplicate, but it's a start - now
>>anyone can add or ask FAQs. Next is for me to add the abovementioned
>>FAQ.
>
>I don't think that Lyntin could act like TiniFugue, because TiniFugue
>has it's own complicated macro language (but nothing as good as python,
>of course), and emulating that language is pretty senseless for me.
>
>-- Eugene

Honestly, the trivial things that are built into my fingers are all I
really care about:  / as the command character, /worlds, and a few
other things.  I agree that a full emulator of the entire macro language
is likely senseless, but I'm mostly after making lyntin more comfortable
for ex-tf users than full compatability.

  --pj



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