Re: Re: linesep char
Paul Jimenez <[email protected]>
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
On Tuesday, Apr 20, 2004, Eugene writes: >On Tue, 20 Apr 2004 12:51:07 -0500 > Paul Jimenez <[email protected]> wrote: >>On Tuesday, Apr 20, 2004, will guaraldi writes: >>> >>> Q: How can I make Lyntin act more like TinyFugue? >>> A: You should do the following: >>> >>> 1. install module xyz >>> 2. set the following items in your ini file: >>> commandsep: %; >>> ... >> >>Okay, so I went to do this... and found the FAQ >>wasn't a wiki page. So I put a copy of it on the wiki >>(http://lyntin.sourceforge.net/phpwiki/index.php?LyntinFAQ). It needs >>some linkifying to be an exact duplicate, but it's a start - now >>anyone can add or ask FAQs. Next is for me to add the abovementioned >>FAQ. > >I don't think that Lyntin could act like TiniFugue, because TiniFugue >has it's own complicated macro language (but nothing as good as python, >of course), and emulating that language is pretty senseless for me. > >-- Eugene Honestly, the trivial things that are built into my fingers are all I really care about: / as the command character, /worlds, and a few other things. I agree that a full emulator of the entire macro language is likely senseless, but I'm mostly after making lyntin more comfortable for ex-tf users than full compatability. --pj ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click