Re: Logging, keeping highlights while playing
will guaraldi <[email protected]>
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
On Sun, 2 May 2004 [email protected] wrote: > > Ok, you've answered my "log everything" question well enough, but the > important one was this one here.. > > When I use the built in logger or my own, none of the highlights works > anymore. I wrote my own logger thinking I would get around the problem > when I saw it. I also wanted to put timestamps on everything. > > Using my logger or the default logger, what can I do to enable the > highlighting feature as well as logging? I answered this in a previous email. I said when you start the default logger, set "stripansi" to false. If you want highlights to show, you'll have to bump where logger attaches itself to the mud_filter_hook. Change it from 30 to 100 (which is after highlights). That's a change in the lyntin/modules/loggier.py code at the bottom. /will ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle 10g. Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click