Re: Mac OS X Client --

Joshua Kifer <[email protected]> Wed, 27 Oct 2004 14:35:54 -0700
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
The way I've organized it is as a stand-alone app, and has some build 
prerequisites for the Mac.  As such, the source is entirely separate 
from the lyntin source, requiring only the very simple cocoaui.py in 
the ui package.  I propose distributing the Mac source code either 
separately and/or in its own directory in the lyntin distribution, with 
its own build instructions.  Binary distributions should also be made 
available.

I'm currently working with Mark E, and two other testers.  Its fairly 
remarkable how stable it is, I've been using exclusively since I 
announced it on this list.

What I'd like to do is provide a section on my website (when I have 
time in a week or two to get it going) that can detail development 
progress on the Mac OS X client apart from the main lyntin library.  I 
expect to add some handy UI elements that one would expect from a GUI 
client, and perhaps eventually some of the code for these can be 
abstracted for any GUI client and moved into the lyntin main source as 
hooks, etc.




On Oct 27, 2004, at 4:20 AM, Eugene wrote:

> On Fri, 22 Oct 2004 16:32:23 -0700
>  Joshua Kifer <[email protected]> wrote:
>> Hey folks,
>> I've just completed a basic Cocoa (Mac OS X) front end to Lyntin.  In 
>> doing so I added a cocoaui.py module to the ui package.  How can I go 
>> about getting this added to the distribution?
>
> That's great, thanks! About distribution, I'd like to add it there, 
> but I have no Mac handy so I cannot try the module myself. Probably it 
> should go into contrib section or whatever.
>
>> Also, are there any Mac users on this list with interest in 
>> developing this client out further, and/or helping me test it?
>
> If there is some Mac users here it would be nice to hear them about 
> the cocoaui. If it is ok, then it will be added into the distribution.
>
> --
> Eugene
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