Re: mccp module

Brazen <odbrazen-/[email protected]> Tue, 14 Dec 2004 10:46:17 -0800 (PST)
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
--- will guaraldi <[email protected]> wrote:
> 
> You're right--that's a total screwup on my part when I re-designed the 
> network module.  It really requires a re-write of the module and handling 
> of incoming and outgoing data.
> 
> However, I wrote an MCCP module based on...  hrm...  based on Conan's 
> code.  Though I didn't have a good place to test it since I don't play on 
> any MCCP-enabled muds.  Anyhow, it's attached.  See if this module 
> helps your success rate with MCCP.

I haven't been updating my blue sky stuff (I stopped mudding) but there is
a decent telnet implementation in there.  sock.py[1] handles MCCP, NAWS, TTYPE, EOR, and ECHO. 
Based around a look-alike[2] for python's crappy telnetlib implementation.  It would take some
work to shoehorn it into lyntin, but if anyone decides to try that let me know, I have a newer
version of same in my local CVS.


[1] http://cvs.sourceforge.net/viewcvs.py/lyntin/lyntin40/sandbox/leantin/sock.py?view=markup
[2]
http://cvs.sourceforge.net/viewcvs.py/lyntin/lyntin40/sandbox/leantin/rtelnetlib.py?rev=1.1&view=auto




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