Fwd: Bug with password
Jamie Jensen <[email protected]> Sat, 4 Jun 2005 09:25:25 -0500
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
Aw, shoot -- did it again. I'll the hang of this soon. ---------- Forwarded message ---------- From: Jamie Jensen <[email protected]> Date: Jun 2, 2005 9:54 PM Subject: Re: [lyntin-devl] Bug with password To: will guaraldi <[email protected]> Thanks. That worked, and today I got a chance to work on a more permanent solution. I'll post the patch files if anyone's interested. What I did was add a new config option, "alwaysecho" in engine.py, then changed textui.py and tkui.py to honor it. I just tried Lyntin with Medievia.com, and it worked exactly as I'd hoped. I'm not sure if this is an appropriate change, being only a more convenient solution than the direct one, and one that leaves passwords visible, so I'll wait for feedback on the idea before submitting the files. Plus, I did read the website right, and patch files are supposed to be sent here, right? If so, do you want them inlined in the message or attached? Thanks again, On 6/2/05, will guaraldi <[email protected]> wrote: > > This should happen with all the ui's as well as on all platforms. This > problem has been reported before and ... I think Conan and I were hunting > it down way back when, but I forget all the details at this point. > > I think it had to do with muds that don't handle the Telnet ECHO stuff > properly. There should be material in the mailing list archives. > > Regardless, it should be in the network layer. > > Mudecho is a configuration variable that you can flick on and off > independent of what the mud sends you. So you have a couple of possible > quick-fix options. You can comment out the echo handling code in the tkui > or you can create an alias that resets the mudecho configuration variable > and run the alias after you log in. > > Hope that helps. > /will -- J. Jensen "Deleting a bag filled with items will now place the items into the overflow slot. This should correct some issues with players being unable to enter their homes." - EverQuest II Update News -- J. Jensen "Deleting a bag filled with items will now place the items into the overflow slot. This should correct some issues with players being unable to enter their homes." - EverQuest II Update News ------------------------------------------------------- This SF.Net email is sponsored by: NEC IT Guy Games. How far can you shotput a projector? How fast can you ride your desk chair down the office luge track? If you want to score the big prize, get to know the little guy. Play to win an NEC 61" plasma display: http://www.necitguy.com/?r