Re: #loop adjustments
Eugene <[email protected]> Thu, 10 Nov 2005 11:16:47 +0300
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
On Wed, 9 Nov 2005 19:29:09 -0600 (CST) will guaraldi <[email protected]> wrote: > >I totally forgot that I'm not the maintainer anymore. :p > >Anyhow... I just checked in a change to the #loop >command adding the ability to iterate over strings. So >it used to do: > > #loop {1,4} {say %0} > >which would execute: > > say 1 > say 2 > say 3 > say 4 > >Now it does that and can also do something like this: > > #loop {tom,harry,pete,fred} {say hi, %0.} range=false > >which would execute: > > say hi, tom. > say hi, harry. > say hi, pete. > say hi, fred. By the way, what will it do now for the #loop {1,4} {say %0} ? Is it going to do say 1 say 4 or say 1 say 2 say 3 say 4 ? -- Eugene --- Professional hosting for everyone - http://www.host.ru ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php