Re: User interface thread
will guaraldi <[email protected]> Sun, 13 Nov 2005 11:52:22 -0600 (CST)
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
On Sun, 13 Nov 2005, Eugene wrote: > > Could 'legacy design' be an answer? First, the engine was implemented in > the main thread an the UI in the another thread, and then some toolkits > wanting the main thread appear, and then the want_main_thread() method > was introduced. > > Anyway, it looks like the engine is pretty ok about running not in the > main thread (because it does so every time the UI tells it to do so); > and I don't know of any UI toolkit that requires _not_ main thread. So, > if we run UI always in the main thread, and the engine in the child > thread, all should be fine - where am I wrong? I don't really remember. So if it's not in the CVS checkin notes and it's not in the mailing list archives, there probably isn't any documentation for it. /will ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php