Re: User interface thread

will guaraldi <[email protected]> Sun, 13 Nov 2005 11:52:22 -0600 (CST)
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
On Sun, 13 Nov 2005, Eugene wrote:
>
> Could 'legacy design' be an answer? First, the engine was implemented in 
> the main thread an the UI in the another thread, and then some toolkits 
> wanting the main thread appear, and then the want_main_thread() method 
> was introduced.
>
> Anyway, it looks like the engine is pretty ok about running not in the 
> main thread (because it does so every time the UI tells it to do so); 
> and I don't know of any UI toolkit that requires _not_ main thread. So, 
> if we run UI always in the main thread, and the engine in the child 
> thread, all should be fine - where am I wrong?

I don't really remember.  So if it's not in the CVS checkin notes and it's 
not in the mailing list archives, there probably isn't any documentation 
for it.

/will


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