Re: Bug

Eliezer Flores <[email protected]> Sat, 31 Dec 2005 19:21:53 -0500
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
Don't know if it's helpful but i've encountered this too. When I quit 
out while it's exhibiting this behaviour., it gives me this stack crawl:

Traceback (most recent call last):
 File 
"/Library/Frameworks/Python.framework/Versions/2.4/lib/python2.4/threading.py", 
line 442, in __bootstrap
 File 
"/Library/Frameworks/Python.framework/Versions/2.4/lib/python2.4/threading.py", 
line 422, in run
 File "/Users/eliezerflores/Dev Projects/lyntin/lyntin40/lyntin/net.py", 
line 420, in run
 File "/Users/eliezerflores/Dev 
Projects/lyntin/lyntin40/lyntin/config.py", line 285, in change
 File "/Users/eliezerflores/Dev 
Projects/lyntin/lyntin40/lyntin/config.py", line 95, in set
 File "/Users/eliezerflores/Dev 
Projects/lyntin/lyntin40/lyntin/config.py", line 197, in check
exceptions.AttributeError: 'NoneType' object has no attribute 
'convert_boolean'
Unhandled exception in thread started by
Error in sys.excepthook:

Andrea Palazzi wrote:
> On 28/12/2005 15:36:29, Eugene wrote:
>> On Wed, 28 Dec 2005 13:59:51 +0000
>>  Andrea Palazzi <[email protected]> wrote:
>>> Hi,
>>>
>>> There is a bug somewhere in lyntin: it happens that from time to 
>>> time  text from the mud is not sent to the UI, while input from the 
>>> user is  sent to the mud. Sometimes the ui starts again showing text 
>>> and nothing  seems to be lost, but there can be several minutes with 
>>> absolutely no text from the mud. No error is shown.
>>> Both the tkui and the cursesui are affected by this bug; I think 
>>> that  this bug is triggered when nothing happens for a while, but 
>>> I'm not  sure of this, is just an impression.
>>
>> Interesting. I didn't notice anything like that in days
>> of my mudding. Could you locate the problem some more? Cannot
>> it be a network lag?
> I will try to narrow down the problem, but I don't think it's a 
> network lag; I mean, i've never seen a lag during minutes. Moreover, 
> this appens with different muds, i'd rather think the bug is somewhere 
> in the socket handling (reading) code.
>
> Bye
>   Andrea
>
>
>
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