Re: tkui users please comments
Eugene <[email protected]> Sun, 01 Jan 2006 17:18:03 +0300
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
On Sun, 01 Jan 2006 04:53:36 -0500 Eliezer Flores <[email protected]> wrote: >Well I refactored tkui.py a bit so that it's easier to >modify some of the basic parameters of the interface. >Next my plan is to implement a couple of commands to >allow the end-user to change those same parameters. Kinda >like a more formalized tkconf.py. At the end of the day, >i'd like to submit these changes to be a part of the >official codebase. >Also, I'm vaguely curious why someone would want to not >be able to see what they type. The obscuring isn't a You know, it's the way how things are going with passwords :) People doesn't want someone staying behind their shoulders to read their passwords. Anyway, show us the code. Release a working UI module first, let others play with it a bit. I don't see why there cannot be two Tk-based ui modules in the repository, or why your (better) module cannot replace the old one - why not? I'm not the author of the tkui, but if your module will base on the old one, I hope it's ok - it's GPL after all. -- Eugene --- Professional hosting for everyone - http://www.host.ru ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click