Re: Anyone still using or working on Lyntin?

Andre Miller <[email protected]> Tue, 23 Jun 2009 10:57:39 +0200
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
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Hi Brazen,
What was the design decisions for creating a fork rather than creating a new
UI and/or plugins for the current Lyntin package? I very much like how
Lyntin is designed in that the engine is decoupled from the UI and other
modules which makes it very extensible. Is Leanlyn also structured in such a
way?

What I'm actually asking is should I rather be focusing my efforts into
creating plugins for your version of Leanlyn or the original Lyntin?

Regards,
Andre'

2009/6/23 Brazen <odbrazen-/[email protected]>

>
> I'm still working on a fork of Lyntin and I'm publishing only so often as
> interest requires (Willg contributed a patch, much appreciated).  You can
> find it here
>
> https://code.launchpad.net/~odbrazen/leanlyn/trunk
>
> It currently only works with Tk and doesn't have good trigger support.
>  About the latter: anyone could add it in 20 lines of python but I don't
> need it so it doesn't exist.
>
> The sexiest parts (automatic updating of player status) currently only
> apply to three kingdoms and overdrive and I've only partially migrated the
> custom code into robust catchers ["catchers" being the token name for
> multi-line screen scraping regexps].
>
>
> Feel free to run it and give feedback.   I'm likely to tackle any short
> task that makes somebody more likely to use and/or contribute back to the
> core even if it is just a couple screen scraping regexps for the /mudpacks
> directory.
>
> -Brazen
>
>

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Hi Brazen,<div><br></div><div>What was the design decisions for creating a =
fork rather than creating a new UI and/or plugins for the current Lyntin pa=
ckage? I very much like how Lyntin is designed in that the engine is decoup=
led from the UI and other modules which makes it very extensible. Is Leanly=
n also structured in such a way?</div>
<div><br></div><div>What I&#39;m actually asking is should I rather be focu=
sing my efforts into creating plugins for your version of Leanlyn or the or=
iginal Lyntin?</div><div><br></div><div>Regards,</div><div>Andre&#39;</div>
<div><br><div class=3D"gmail_quote">2009/6/23 Brazen <span dir=3D"ltr">&lt;=
<a href=3D"mailto:odbrazen-/[email protected]">odbrazen-/[email protected]</a>&gt;</span><br>=
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex;">
<br>
I&#39;m still working on a fork of Lyntin and I&#39;m publishing only so of=
ten as interest requires (Willg contributed a patch, much appreciated). =A0=
You can find it here<br>
<br>
<a href=3D"https://code.launchpad.net/~odbrazen/leanlyn/trunk" target=3D"_b=
lank">https://code.launchpad.net/~odbrazen/leanlyn/trunk</a><br>
<br>
It currently only works with Tk and doesn&#39;t have good trigger support. =
=A0About the latter: anyone could add it in 20 lines of python but I don&#3=
9;t need it so it doesn&#39;t exist.<br>
<br>
The sexiest parts (automatic updating of player status) currently only appl=
y to three kingdoms and overdrive and I&#39;ve only partially migrated the =
custom code into robust catchers [&quot;catchers&quot; being the token name=
 for multi-line screen scraping regexps].<br>

<br>
<br>
Feel free to run it and give feedback. =A0 I&#39;m likely to tackle any sho=
rt task that makes somebody more likely to use and/or contribute back to th=
e core even if it is just a couple screen scraping regexps for the /mudpack=
s directory.<br>

<br>
-Brazen<br><br></blockquote></div><br></div>

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