Re: Anyone still using or working on Lyntin?
Andre Miller <[email protected]> Tue, 23 Jun 2009 10:57:39 +0200
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
--===============2985074999289422260== Content-Type: multipart/alternative; boundary=001636c5b58fc7973a046d002ebc --001636c5b58fc7973a046d002ebc Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Hi Brazen, What was the design decisions for creating a fork rather than creating a new UI and/or plugins for the current Lyntin package? I very much like how Lyntin is designed in that the engine is decoupled from the UI and other modules which makes it very extensible. Is Leanlyn also structured in such a way? What I'm actually asking is should I rather be focusing my efforts into creating plugins for your version of Leanlyn or the original Lyntin? Regards, Andre' 2009/6/23 Brazen <odbrazen-/[email protected]> > > I'm still working on a fork of Lyntin and I'm publishing only so often as > interest requires (Willg contributed a patch, much appreciated). You can > find it here > > https://code.launchpad.net/~odbrazen/leanlyn/trunk > > It currently only works with Tk and doesn't have good trigger support. > About the latter: anyone could add it in 20 lines of python but I don't > need it so it doesn't exist. > > The sexiest parts (automatic updating of player status) currently only > apply to three kingdoms and overdrive and I've only partially migrated the > custom code into robust catchers ["catchers" being the token name for > multi-line screen scraping regexps]. > > > Feel free to run it and give feedback. I'm likely to tackle any short > task that makes somebody more likely to use and/or contribute back to the > core even if it is just a couple screen scraping regexps for the /mudpacks > directory. > > -Brazen > > --001636c5b58fc7973a046d002ebc Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hi Brazen,<div><br></div><div>What was the design decisions for creating a = fork rather than creating a new UI and/or plugins for the current Lyntin pa= ckage? I very much like how Lyntin is designed in that the engine is decoup= led from the UI and other modules which makes it very extensible. Is Leanly= n also structured in such a way?</div> <div><br></div><div>What I'm actually asking is should I rather be focu= sing my efforts into creating plugins for your version of Leanlyn or the or= iginal Lyntin?</div><div><br></div><div>Regards,</div><div>Andre'</div> <div><br><div class=3D"gmail_quote">2009/6/23 Brazen <span dir=3D"ltr"><= <a href=3D"mailto:odbrazen-/[email protected]">odbrazen-/[email protected]</a>></span><br>= <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex;"> <br> I'm still working on a fork of Lyntin and I'm publishing only so of= ten as interest requires (Willg contributed a patch, much appreciated). =A0= You can find it here<br> <br> <a href=3D"https://code.launchpad.net/~odbrazen/leanlyn/trunk" target=3D"_b= lank">https://code.launchpad.net/~odbrazen/leanlyn/trunk</a><br> <br> It currently only works with Tk and doesn't have good trigger support. = =A0About the latter: anyone could add it in 20 lines of python but I don= 9;t need it so it doesn't exist.<br> <br> The sexiest parts (automatic updating of player status) currently only appl= y to three kingdoms and overdrive and I've only partially migrated the = custom code into robust catchers ["catchers" being the token name= for multi-line screen scraping regexps].<br> <br> <br> Feel free to run it and give feedback. =A0 I'm likely to tackle any sho= rt task that makes somebody more likely to use and/or contribute back to th= e core even if it is just a couple screen scraping regexps for the /mudpack= s directory.<br> <br> -Brazen<br><br></blockquote></div><br></div> --001636c5b58fc7973a046d002ebc-- --===============2985074999289422260== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org --===============2985074999289422260== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Lyntin-devl mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lyntin-devl --===============2985074999289422260==--