Re: Anyone still using or working on Lyntin?

Brazen <odbrazen-/[email protected]> Tue, 23 Jun 2009 12:16:38 -0700 (PDT)
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
Many more people use lyntin than my client (i.e. more than just me).  So wr=
iting a lyntin plugin is a safe way to go.

As for why: I had piled enough stuff on top of lyntin that I had almost an =
entirely new client so I went and turned it into a new client.  The idea is=
 to have a very small core API that is python calls all the way down.  The =
#command processor uses the same API as any input triggers you write (it ju=
st happens to have a higher priority by default).

Most lyntin commands aren't implemented because I don't use them.  If you s=
end me your startup files I'd be happy to implement the ones you do use so =
you could give leanlyn a try.

-Brazen

--- On Tue, 6/23/09, Andre Miller <[email protected]> wrote:

> From: Andre Miller <[email protected]>
> Subject: Re: [lyntin-devl] Anyone still using or working on Lyntin?
> To: "Brazen" <odbrazen-/[email protected]>
> Cc: [email protected]
> Date: Tuesday, June 23, 2009, 4:57 AM
> Hi Brazen,
> What was the design decisions for creating a
> fork rather than creating a new UI and/or plugins for the
> current Lyntin package? I very much like how Lyntin is
> designed in that the engine is decoupled from the UI and
> other modules which makes it very extensible. Is Leanlyn
> also structured in such a way?
> =

> What I'm actually asking is should I rather
> be focusing my efforts into creating plugins for your
> version of Leanlyn or the original Lyntin?
> Regards,Andre'
> =

> 2009/6/23 Brazen <odbrazen-/[email protected]>
> =

> =

> =

> I'm still working on a fork of Lyntin and I'm
> publishing only so often as interest requires (Willg
> contributed a patch, much appreciated). =A0You can find it
> here
> =

> =

> =

> https://code.launchpad.net/~odbrazen/leanlyn/trunk
> =

> =

> =

> It currently only works with Tk and doesn't have good
> trigger support. =A0About the latter: anyone could add it in
> 20 lines of python but I don't need it so it doesn't
> exist.
> =

> =

> =

> The sexiest parts (automatic updating of player status)
> currently only apply to three kingdoms and overdrive and
> I've only partially migrated the custom code into robust
> catchers ["catchers" being the token name for
> multi-line screen scraping regexps].
> =

> =

> =

> =

> =

> =

> Feel free to run it and give feedback. =A0 I'm likely to
> tackle any short task that makes somebody more likely to use
> and/or contribute back to the core even if it is just a
> couple screen scraping regexps for the /mudpacks directory.
> =

> =

> =

> =

> -Brazen
> =

> =

> =

> =

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