Re: Anyone still using or working on Lyntin?
Brazen <odbrazen-/[email protected]> Tue, 23 Jun 2009 12:16:38 -0700 (PDT)
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
Many more people use lyntin than my client (i.e. more than just me). So wr= iting a lyntin plugin is a safe way to go. As for why: I had piled enough stuff on top of lyntin that I had almost an = entirely new client so I went and turned it into a new client. The idea is= to have a very small core API that is python calls all the way down. The = #command processor uses the same API as any input triggers you write (it ju= st happens to have a higher priority by default). Most lyntin commands aren't implemented because I don't use them. If you s= end me your startup files I'd be happy to implement the ones you do use so = you could give leanlyn a try. -Brazen --- On Tue, 6/23/09, Andre Miller <[email protected]> wrote: > From: Andre Miller <[email protected]> > Subject: Re: [lyntin-devl] Anyone still using or working on Lyntin? > To: "Brazen" <odbrazen-/[email protected]> > Cc: [email protected] > Date: Tuesday, June 23, 2009, 4:57 AM > Hi Brazen, > What was the design decisions for creating a > fork rather than creating a new UI and/or plugins for the > current Lyntin package? I very much like how Lyntin is > designed in that the engine is decoupled from the UI and > other modules which makes it very extensible. Is Leanlyn > also structured in such a way? > = > What I'm actually asking is should I rather > be focusing my efforts into creating plugins for your > version of Leanlyn or the original Lyntin? > Regards,Andre' > = > 2009/6/23 Brazen <odbrazen-/[email protected]> > = > = > = > I'm still working on a fork of Lyntin and I'm > publishing only so often as interest requires (Willg > contributed a patch, much appreciated). =A0You can find it > here > = > = > = > https://code.launchpad.net/~odbrazen/leanlyn/trunk > = > = > = > It currently only works with Tk and doesn't have good > trigger support. =A0About the latter: anyone could add it in > 20 lines of python but I don't need it so it doesn't > exist. > = > = > = > The sexiest parts (automatic updating of player status) > currently only apply to three kingdoms and overdrive and > I've only partially migrated the custom code into robust > catchers ["catchers" being the token name for > multi-line screen scraping regexps]. > = > = > = > = > = > = > Feel free to run it and give feedback. =A0 I'm likely to > tackle any short task that makes somebody more likely to use > and/or contribute back to the core even if it is just a > couple screen scraping regexps for the /mudpacks directory. > = > = > = > = > -Brazen > = > = > = > = > -----Inline Attachment Follows----- > = > -------------------------------------------------------------------------= ----- > Are you an open source citizen? Join us for the Open Source > Bridge conference! > Portland, OR, June 17-19. Two days of sessions, one day of > unconference: $250. > Need another reason to go? 24-hour hacker lounge. Register > today! > http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridg= e.org > -----Inline Attachment Follows----- > = > _______________________________________________ > Lyntin-devl mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/lyntin-devl > = = ---------------------------------------------------------------------------= ---