RE: Planetary budgets
Craig Luis <[email protected]> Fri, 02 Apr 2004 11:37:22 -0800
| Newsgroups | gmane.comp.games.spaceward-ho.palm |
|---|---|
| Message-ID | <2147483647.1080905842@[10.219.171.7]> |
You are right. I have been a Delta Tao groupie for a long while, and have floppy disks for Spaceward Ho! back to version 1 for my Mac. Here is a breakdown: A typical newly colonized planet will cost $7500 a turn for maintenance. If you move a planet's bar all the way to the left, it still is costing you $7500. The bar controls costs above maintenance for terraforming and mining. Everything in the game that costs money (terraforming, mining, research) works on a law of diminishing returns. $10 a turn over ten turns will yield more benefit then $100 over one turn. It is up to you to balance out what is best for you. My usual strategy is to find a second or third planet early in the game that can be profitable fairly quickly, and give it roughly 20% of my income. I also like to try and leave my research at 20% as well. I usually will not allocate any more than 10% to any planet. Another thing, since metal cannot earned, I tend to put most of the bar towards mining on every planet once I have a couple of profitable planets to carry me. This maximizes my metal, and leaves the planet fairly useless to an invader. Once all metal is gone, the bar reverts to 100% terraforming. I also try and put as much into savings as possible, as it is amazing the damage you can wreak by having a dreadnought early in the game (I regularly wipe out a couple of people by building a 1/1 or 2/1 dreadnought shortly after the game has begun). --On Friday, April 2, 2004 10:21 AM -0800 Jesse Donaldson <[email protected]> wrote: > > But... isn't the money allocated to a planet (for terraforming or mining) > less effective the more you allocate? > > For example, I might get 1 metal per dollar spent on mining a planet... > but then if I allocate $100 to the planet, I might only get 80 metal. > If I allocate $200, I might only get 140 metal. > > I'd always sort of assumed that that was how it worked, but I guess I don't > really know... have I just been imagining things? :-) If true, that sort of > implies that you get "more bang for the buck" by spreading your investments > around between many plants, rather than investing very heavily in just one. > I know the ongoing maintenance costs for an unprofitable planet will counter > some of the inefficiency you incur when investing heavily, but I'd expect to > pass the breakeven point before investing enough money to really call it > "heavily". > > > Jesse > > > > > -----Original Message----- > From: Robert Rhode [mailto:[email protected]] > Sent: Friday, April 02, 2004 9:37 AM > To: [email protected] > Subject: Re: [ho5palm] Planetary budgets > > Let me amplify on what Peter said. The more money you > waste on an unprofitable planet, the less you have to > put into good stuff like technology and ships. It's > like a mortgage: you want to pay it off as fast as you > can, but you also have to save some of your cash flow > for current investments and expenses. > > If I have a metal-rich, gravity-poor planet, sometimes > I'll give it fully 50% of my income. This often > happens early in the game, when I can't afford to > carry a planet with no prospects for profit. > Likewise, if I have a terraformable planet that I want > to become profitable quickly, I'll pour a ton of money > into it. This is more likely to happen late in the > game, when my technologies are way ahead. > > I like to play a very high-tech game, so usually I > line up my savings and all my planets on the first > expense bar (logarithmic) and put the rest into > technology. I'd like to hear how some other players > allocate their money. > > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/ho5palm/ <*> To unsubscribe from this group, send an email to: [email protected] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/