RE: follow up on previous question
"Erik Zentmyer" <[email protected]> Sun, 20 Jun 2004 10:45:52 -0700
| Newsgroups | gmane.comp.games.spaceward-ho.palm |
|---|---|
| Message-ID | <001001c456ee$6ea44100$6701a8c0@SONY> |
Games in small, dense galaxies with many enemies are the ones that yield the most MPs. In such a game, metal conservation becomes extremely important. I've played several games in the smallest, densest galaxies with 7 IQ 170+ enemies and thought I'd won, only to take my battle force, with dreadnaughts and like 30 fighters, into one of the last planets only to have them shot out of the sky before getting off a shot themselves. With 7 players, you never know how advanced that last guy might be, and you might have never seen him before.until he graciously relieves you of all your metal in the form of the "invincible" fleet you just provided him. I guess the assertion is you can play and win interesting and challenging games without spending too much time at the end "cleaning up" pitiful players. I've come to think of it as the victory lap, since I always play ring galaxies, as they yield the most points and are actually pretty easy. -----Original Message----- From: Paul List Hess [mailto:[email protected]] Sent: Sunday, June 20, 2004 6:24 AM To: [email protected] Subject: Re: [ho5palm] follow up on previous question I'd love an unlock code or other capability to be able to get to some of these special features such as different shaped galaxies and best-buddy enemies. Once it's obvious that the tide has turned and I'm winning a game I often don't finish it so I'm never going to get to some of those superhigh levels on my own. Hope this isn't heresy! At 6:46 AM +0000 6/20/04, zentme wrote: >By way of a head-start, a little peeking at the code yielded this: > >MPs Rank Feature unlocked >10 Farmer play against IQ 125 > Miner start as a 'Backward' > Greenhorn play 20 years per turn > Sourdough let computers start on an 'Advanced' > Muletender play against IQ 150 > Cowpoke start as a 'Barren' > Ranch Hand play against up to 5 computers > Buckaroo play 30 years per turn > Horseman play against IQ 175 > Horse Breaker let computers start on an 'Thriving' > Cowboy play against up to 6 computers > Vaquero create a random galaxy > Deputy play 50 years per turn > Lawman play against IQ 200 > Sherriff play against up to 7 computers >5000 Marshall start as an 'Outpost' >10000 Ranger let computers start on an 'Abundant' >20000 Gunfighter play against up to 8 computers > Outlaw create a hex-shaped galaxy > Desperado play against best-buddy computers > Shootist > Antares Kid > Ho! Champion > >I'm thinking I'm going to reset my expectations if Ho! Champion is at >1,000,000 points, which I suspect it might be. I suppose I could >hack it out of the code... Yahoo! Groups Sponsor ADVERTISEMENT <http://us.ard.yahoo.com/SIG=129csjs9v/M=295196.4901138.6071305.3001176/D=gr oups/S=1705053332:HM/EXP=1087824365/A=2128215/R=0/SIG=10se96mf6/*http:/compa nion.yahoo.com> click here <http://us.adserver.yahoo.com/l?M=295196.4901138.6071305.3001176/D=groups/S= :HM/A=2128215/rand=208730243> _____ Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/ho5palm/ * To unsubscribe from this group, send an email to: [email protected] <mailto:[email protected]?subject=Unsubscribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service <http://docs.yahoo.com/info/terms/> .