Re: Re: Game Strategy, Galaxy Creation Setup, Difficulty and Master Points

Benjamin Lai <[email protected]> Mon, 04 Oct 2004 13:01:04 -0600
Newsgroups gmane.comp.games.spaceward-ho.palm
Message-ID <000c01c4aa44$865d0e40$3201a8c0@XP>
I just beat the game at difficulty 102 and got 2724 MP, first try ;)

7 Bad Guys IQ 199 Based on IQ.

I got a good start where the planet next to me is a quality 9.5 planet with
24000+ metals on it. I colonized it on the second round and the game went on
quite smoothly, with some lucky guess work. I didn't feel much difference
with this settings compared to the 7 Bad Guys IQ 199 Thriving settings, but
the almost doubled MP makes it very worthwhile IMO.

----- Original Message ----- 
From: "Benjamin Lai" <[email protected]>
To: <[email protected]>
Sent: Monday, October 04, 2004 10:51 AM
Subject: Re: [ho5palm] Re: Game Strategy, Galaxy Creation Setup, Difficulty
and Master Points


>
>
> oh cool, i thought based on IQ would create a better system...
>
>
>
> I just beat a game with 7 bad guys and iq 199 which brings it to
difficulty
>
> 96 (I chose starting system for them instead of basing on IQ). Took me
about
>
> 3 tries before I can start properly (expand to get enough profiting planet
>
> and metals) and i still messed up mid-game but attacking a heavily
defended
>
> planet which lost me more than 3/4 of my metals, so i had to start over.
>
>
>
> I play on 50-year turn, and i tend to restart if i couldn't expand
properly
>
> in the first 3-4 rounds. I forgot how many times it took me to start
>
> properly but I beat the game just now, earning 1409 MP.
>
>
>
> I will try and set it to base on IQ to see if there's a difference. But
IMO,
>
> the times it takes for me to finish that 96 difficulty settings for the
mere
>
> hundred something more MPs than 95 difficulty was not really worth it. I
>
> will try 6 guys and start them based on IQ first and see.
>
>
>
> ----- Original Message ----- 
>
> From: "moistsilver" <[email protected]>
>
> To: <[email protected]>
>
> Sent: Friday, October 01, 2004 11:05 AM
>
> Subject: [ho5palm] Re: Game Strategy, Galaxy Creation Setup, Difficulty
and
>
> Master Points
>
>
>
>
>
> > Hi,
>
> >
>
> >
>
> >
>
> > with the setup you have, you can play the same game for a difficulty
>
> >
>
> > level of 96 by selecting: Bad Guys Based on IQ (my IQ setup was at
>
> >
>
> > 185 since I cannot get 184 on screen).  When you start the game, all
>
> >
>
> > the opponents start with a "Thriving" system.
>
> >
>
> >
>
> >
>
> > I am  not able so far to win a game with 6 or 7 opponents with your
>
> >
>
> > setup. Whit 7 opponents, this will give us a difficulty level of 101
>
> >
>
> > if we based it on IQ.
>
> >
>
> >
>
> >
>
> > Anyone was able to win a game with 7 opponent using thos type of
>
> >
>
> > setup (difficulty game between (96 & 101)?
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> >
>
> >
>
> >
>
> >
>
> >
>
> > Sylvain
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> >
>
> >
>
> >
>
> > --- In [email protected], Benjamin Lai <bmouth_ca@y...> wrote:
>
> >
>
> > > Ring, smallest, most dense, 6 guys, 184 IQ, Thriving. 50 years
>
> >
>
> > turn, and
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> >
>
> > > Advanced Home System. Difficulty = 95
>
> >
>
> > >
>
> >
>
> > > Finished the game in less than one hour. Got something like 12xx mp.
>
> >
>
> > >
>
> >
>
> > > I have beat a game once with 7 guys at 199 IQ (difficulty = 96) but
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> >
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> > i lose
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> >
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> > > more time in that setup so i sort of gave up.
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> >
>
> > >
>
> >
>
> > > ----- Original Message ----- 
>
> >
>
> > > From: "moistsilver" <moistsilver@v...>
>
> >
>
> > > To: <[email protected]>
>
> >
>
> > > Sent: Thursday, September 30, 2004 11:01 AM
>
> >
>
> > > Subject: [ho5palm] Game Strategy, Galaxy Creation Setup, Difficulty
>
> >
>
> > and
>
> >
>
> > > Master Points
>
> >
>
> > >
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> >
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> > >
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> >
>
> > > > Hi all,
>
> >
>
> > > >
>
> >
>
> > > >
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> >
>
> > > >
>
> >
>
> > > > I would like to discuss game strategy, galaxy creation setup,
>
> >
>
> > > >
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> >
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> > > > difficulty and Master Points.
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> >
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> > > >
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> >
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> > > >
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> >
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> > > >
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> >
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> > > > The idea is to share idea on how to play a game to get as much
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> >
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> > Master
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> >
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> > > >
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> >
>
> > > > Points as possible.
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> >
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> > > >
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> >
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> > > >
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> >
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> > > >
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> >
>
> > > > Information:
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> >
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> > > >
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> >
>
> > > > - From different games that I play I was able to find a formula to
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> >
>
> > > >
>
> >
>
> > > > compute how much master points you will get.  The error of the
>
> >
>
> > > >
>
> >
>
> > > > formula so far is 0-2 master points depending on the difficulty
>
> >
>
> > level.
>
> >
>
> > > >
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> >
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> > > > - The highiest master Points I was able to get in a single game so
>
> >
>
> > > >
>
> >
>
> > > > far was 1131 (Difficulty = 94).  Here is the Galaxy creation
>
> >
>
> > setup I
>
> >
>
> > > >
>
> >
>
> > > > used: Shape=Ring, Size=Smaller(max left side), Density=closer(max
>
> >
>
> > > >
>
> >
>
> > > > left side), Bad Guys=6&Backwards, IQ=160, YearPerTurn=30,
>
> >
>
> > > >
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> >
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> > > > HomeSystem=Barren.
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> >
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> > > >
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> >
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> > > >
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> >
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> > > >
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> >
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> > > > Questions:
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> >
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> > > >
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> >
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> > > > - Do you have any idea what combinaison of setup can be try next
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> >
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> > to
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> >
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> > > >
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> >
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> > > > get more Master Points in a single game with good chance of
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> >
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> > winning
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> >
>
> > > >
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> >
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> > > > the game.
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> >
>
> > > >
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> >
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> > > > - Did you win games with a difficulty higher than 94? If yes,
>
> >
>
> > which
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> >
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> > > >
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> >
>
> > > > setup you had and which strategy you took.
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> >
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> > > >
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> > > >
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> > > >
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> > > >
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> > > >
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> > > >
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> >
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> > > > Yahoo! Groups Links
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> >
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> > > >
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> >
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> > > >
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> >
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> > > >
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> >
>
> > > >     http://groups.yahoo.com/group/ho5palm/
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> >
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> > > >
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> >
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> > > >
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> >
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> > > >
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> >
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> > > >     [email protected]
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> >
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> > > >
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> >
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> > > >
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> >
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> > > >
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> >
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> > > >     http://docs.yahoo.com/info/terms/
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> >
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> > Yahoo! Groups Links
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> >
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> >
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> >
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> >     http://groups.yahoo.com/group/ho5palm/
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> >
>
> >
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> >
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> >     [email protected]
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> >
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> >
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> >
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> >     http://docs.yahoo.com/info/terms/
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> Yahoo! Groups Links
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>
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>     http://groups.yahoo.com/group/ho5palm/
>
>
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>     [email protected]
>
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>     http://docs.yahoo.com/info/terms/
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