Re: [C++] System Requirements
Ben Longbons <[email protected]>
| Newsgroups | gmane.comp.gdb.devel |
|---|---|
| Message-ID | <CA+XNFZOAwMqVnGy=2XLDheaiUZzKmgY1Ww4G6NNHN-EUuPVXnQ@mail.gmail.com> |
On Mon, Dec 16, 2013 at 11:10 AM, Eli Zaretskii <[email protected]> wrote: > Perhaps you never tried to use outdated versions of GDB too seriously > for too long. GDB constantly gets more and more useful features and > solves more and more bugs, so using an old version is a PITA. Well, I can state with absolute certainty that there are *some* bugs in gdb that simply will not be fixed without relying on some subset of C++11 features. It's not that they couldn't theoretically be fixed otherwise, they just wouldn't be detected. For a while I had to maintain two branches of my own software, and I remember specifically backporting one fix to the pre-C++11 stable branch for a problem that many users had noticed, but which eluded bughunts until I used some C++11 stuff. In some cases it is possible to hide the feature behind the development mode check, in some cases it is not. GCC 4.3 and 4.4 introduce a lot of features that can't be used conditionally. > It's > not like GDB development aims only at supporting newer compiler > versions, you know. Just look at the commit logs, and you will see. I haven't been able to get the specific information I looked for as to exactly which versions *are* supported and which have been for previous releases. >> Regardless of where we set the bounds, do you agree to the *concept* >> of having two different modes? > > I don't. There's no reason to have that, and it certainly adds to the > overhead. I do strongly believe it is beneficial to keep the two modes very similar, but with the specific differences I have in mind, it would be rather unlikely to commit something that failed in one mode and worked in the other. -Ben