Re: compile: objfiles lifetime UI
Jan Kratochvil <[email protected]>
| Newsgroups | gmane.comp.gdb.devel |
|---|---|
| Message-ID | <[email protected]> |
On Thu, 30 Apr 2015 12:30:59 +0200, Phil Muldoon wrote: > I'm not sure we need a UI at all? I suppose I am trying to think of a > reason why the user would want to manage an object's life-cycle, and > not let GDB dispose of it according to the following rules: > > * Object files involved in an expression should be discarded after > the expression evaluation; > > * Object files created by the "compile code" command should be > discarded after the execution of the injected code; > > * Object files created by "fast" breakpoints (where the evaluation > of whether the inferior should be stopped is determined by the > return value of an injected piece of code) should be deleted > when the breakpoint is deleted. > > Of the three examples above, only the last requires the object file to > be held for an indefinite time. Note I am not against a user interface, > I just want to envision when a user would need to use it. What about that 2nd case example of: (gdb) compile code str = "bar"; That can be also typed as the 1st case: (gdb) compile print str = "bar" Obviously "bar" remains the GDB-mmap()ed memory. For C++ one will be able to similarly assign whole new objects residing in the GDB-mmap()ed memory. This is all a light variant of the possible far future feature "fix&continue", that one tries to modify the inferior's behavior some way and continue its execution. Jan