Re: Error "No source file named"
Jeffrey Walton via Gdb <[email protected]>
| Newsgroups | gmane.comp.gdb.devel |
|---|---|
| Message-ID | <CAH8yC8nAn1LUmBwvGpe51jrUBjda2W4qQ68-NYxFAK5+6Vh5Og@mail.gmail.com> |
On Sun, Aug 8, 2021 at 12:35 PM Mahmood Naderan via Gdb <[email protected]> wrote: > > >Could you have two copies of shader.o hanging about? > > Jonah, Thanks for the tip. I checked more and see > > > g++ -g3 -fPIC -DCUDART_VERSION=11020 -Wall -DDEBUG -DTRACING_ON=1 -std=c++0x -ggdb \ > -I/usr/local/cuda-11.2/include -I/home/mahmood/accel-sim-framework/gpu-simulator/gpgpu-sim/src/gpuwattch/ \ > -DGPGPUSIM_POWER_MODEL -o /home/mahmood/accel-sim-framework/gpu-simulator/gpgpu-sim/build/gcc-9.3.0/cuda-11020/debug/gpgpu-sim/shader.o \ > -c shader.cc > > > ar rcs /home/mahmood/accel-sim-framework/gpu-simulator/gpgpu-sim/build/gcc-9.3.0/cuda-11020/debug/gpgpu-sim/libgpu_uarch_sim.a \ > /home/mahmood/accel-sim-framework/gpu-simulator/gpgpu-sim/build/gcc-9.3.0/cuda-11020/debug/gpgpu-sim/shader.o \ > ... > > > g++ -shared -Wl,-soname,libcudart.so -Wl,--version-script=linux-so-version.txt \ > ... > /home/mahmood/accel-sim-framework/gpu-simulator/gpgpu-sim/build/gcc-9.3.0/cuda-11020/debug/gpgpu-sim/*.o \ > -o lib/gcc-9.3.0/cuda-11020/debug/libcudart.so > > > > > > And the final binary depends on the libcudart.so > > $ ldd gpu-simulator/bin/debug/accel-sim.out > linux-vdso.so.1 (0x00007fffc01c3000) > libcudart.so => /home/mahmood/accel-sim-framework/gpu-simulator/gpgpu-sim/lib/gcc-9.3.0/cuda-11020/debug/libcudart.so (0x00007f7c3e8f4000) > libstdc++.so.6 => /lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f7c3e6f0000) > libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f7c3e6d5000) > libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f7c3e6b2000) > libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f7c3e4c0000) > libz.so.1 => /lib/x86_64-linux-gnu/libz.so.1 (0x00007f7c3e4a2000) > libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f7c3e353000) > /lib64/ld-linux-x86-64.so.2 (0x00007f7c3f2dc000) > > Do you also confirm that shader.cc symbols must be in the final binary? You might also find -fdebug-prefix-map useful. It allows you to tell the debugger where to locate source files for object files if the source files have been relocated to a directory like /lib/src. It may help here, too. Jeff