Load custom symbols in GDB for Game Boy (RGBDS)

Mads Ynddal <[email protected]>
Newsgroups gmane.comp.gdb.devel
Message-ID <[email protected]>
> I had a similar problem of loading "symbols" for JITed code. In order
> to do that, I extended Python API to allow creating symbol tables and
> line number tables from Python [1], see test/example [2].

Thank you! I'll check this out and report back. It sounds very much like what I
need.

> I think it could help in your scenario too, though it is not clear
> to me what .sym file above describes.

The .sym file is simply a text file where every line is an address and text
label. The labels come from the assembly and can denote either a subroutine or
data.

—
Mads Ynddal
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.