RE: Choose a GIS program
"michael gould" <[email protected]>
| Newsgroups | gmane.comp.gis.freegis |
|---|---|
| Message-ID | <001f01c5e912$4c3f09d0$79568096@acerc49cfd35b8> |
3D cities in Google Earth style only requires extrusion of building footprints and application of simple textures (or not). How realistic they are is another question ------- Michael Gould Dept. Information Systems (LSI) Universitat Jaume I, 12071 Castellón, Spain Email: gould (at) lsi.uji.es Email2: mgould (at) opengeospatial.org <http://www.geoinfo.uji.es> www.geoinfo.uji.es www.mgould.com -----Mensaje original----- De: [email protected] [mailto:[email protected]] En nombre de Ben Discoe Enviado el: lunes, 14 de noviembre de 2005 12:52 Para: 'Iñigo Telleria Elola' CC: [email protected] Asunto: RE: [Freegis-list] Choose a GIS program Iñigo, 3D realistic cities is a bit beyond the state of the art in GIS, let alone open-source GIS. The most you are likely to find is extruded footprints. Please allow me to recommend instead that you look at projects like ours, the Virtual Terrain Project ( http://vterrain.org/ ). The VTP already does fairly realistic virtual cities, is open-source, cross-platform, and while it isn't a full-blown GIS, it can take any sort of GIS data as input and do many GIS-like operations. -Ben _____ From: Iñigo Telleria Elola Sent: Monday, November 14, 2005 12:53 AM To: [email protected] I am doing a proyect about 3D realistic virtual cities. I have to choose a GIS OpenSource program (for example: Jump, uDig, qgis, grass, ...). With choosed program I will do 3D plugins. I have read a lot about these program and it's the moment to choose the program based in some criterias: interoperability, portability, easiness to develop plugins, ... _______________________________________________ Freegis-list mailing list [email protected] https://intevation.de/mailman/listinfo/freegis-list