Re: [GRASS-dev] Grass on MacOS (Ken Mankoff)

Ken Mankoff <[email protected]>
Newsgroups gmane.comp.gis.grass.user,gmane.comp.gis.grass.devel
Message-ID <CAFdBzEroKCrr_OmfPmp6ZxaLCUa16uK+Wft9BTRTVZovXXYjdQ@mail.gmail.com>
Hi,

I just downloaded the 7.2.2 version and ran it at the CLI from my terminal
with:

/Applications/GRASS-7.2.app/Contents/MacOS/Grass.sh --text

And it seems to work from some basics tests. Vector digitizing even seems
to work! At least the toolbar displays which it doesn't in the Fink build,
and isn't even an option in the MacPorts build.
There is also command completion!! If I type "d.<TAB>" I see a list of
options. Neat. Presumably this means we could script all the options to
each command too, using the 'completion' script.

The first bug I ran into was with g.gui commands:

> g.gui.mapswipe
This program needs access to the screen.
Please run with a Framework build of python, and only when you are
logged in on the main display of your Mac.

Also, I think there are options to build compressed DMGs, so you don't need
to distribute a .dmg.zip

   -k.

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