Re: Suggestion for discussion: Can Pidgin development be made cross-platform?

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Newsgroups gmane.comp.gnome.pidgin.user,gmane.comp.gnome.gaim.devel
Message-ID <[email protected]>
On 07-09-2016 01:36, Eion Robb wrote:
> Probably better to discuss on the developer mailing list, cc'd
>
> Are you having trouble with development on Windows? Have you followed
> all the steps on the BuildingWinPidgin wiki page?
>
> I do all my development and testing solely on Superior Windows and
> I've never really run into any problems. Just setting up the dev env
> is what takes the longest, but that's not much harder than following
> a few steps.

I guess I wasn't clear.

I like Visual Studio, and have been using it (with Visual Assist and other plugins) for quite some time.

Building Pidgin (and plugins) on Windows seems to require setting up a unix-like environment and tools.

Why cannot Visual Studio be used instead?

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