Re: Implementing preview feature in glade

Marco Diego Aurélio Mesquita <[email protected]>
Newsgroups gmane.comp.gnome.glade.devel
Message-ID <[email protected]>
Let's go slowly...

2009/3/24 Tristan Van Berkom <[email protected]>:
> [...]
>
> So now you have a glade_project_save & glade_project_save_full or
> something, so your going to want to export glade_project_preview
> (GladeProject *project, GladeWidget *widget),

What? Why? Should I write a function called glade_project_preview?
What should I do with its parameters?

> from here you'll want to add the io channel/spawn with pipes code, so from
> there you can pass the buffer to the "preview" app via its stdin.

I would like to let the preview be a modal option. So that the user
could edit the interface, then preview it, then close the preview to
continue editing it.

> Note you should check here the project format, just silently
> return from here if your in libglade format...

Will be done.

Some doubts remain:
Where and how should I send my patch?
What to do with projects that do not have a toplevel widget?
What to do with projects that have many toplevel widgets?
(It doesn't even work if the project doesn't have a widget called "window1")
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