Re: [glade--]newbie glade-- questions
Christof Petig <[email protected]>
| Newsgroups | gmane.comp.gnome.glademm |
|---|---|
| Organization | Adolf Petig GmbH & Co. KG |
| Message-ID | <[email protected]> |
kingsley schrieb:
>
> I've pawed through just about every piece of doco I can find,
> and have not found the answer to this, so here goes:
>
> I have built a glade (in C++ mode) app, after much
> fiddling it's compiling ok (with some changes to src/makefile
> after the autogen.sh).
>
> I have a Dialog window with a spin-control in it.
> (and an [Ok] [Cancel] button).
>
> I have the 'changed' signal set up, and can catch that
> signal, so my program 'knows' the spinner has changed,
> but how do I get a pointer to the spinner control so
> I can read the value? Well I guess the real question is
> How do I talk to a control in a dilaog window ?
>
> I notice that in the *_glade.cc that the control is created
> and the pointer (returned from the new) is not saved.
> Can someone please explain how to do this, I've been fighting
> with it for 2 days and am just abou tto give up.
I consider this question answered (mark the widget's visibilty as
protected) - is this correct?
> PS> While we're here, how do I make the [Ok] button on the dialog
> be the default? Fiddling with "Can Default" & "Has Default" doesn't
> seem to do anything.
Perhaps this is a bug within glademm. I never tried this. Is it still an
issue?
Christof