Glademm can now set up a libglade skeleton project
Christof Petig <[email protected]>
| Newsgroups | gmane.comp.gnome.gtkmm,gmane.comp.gnome.glade.devel,gmane.comp.gnome.glademm |
|---|---|
| Organization | Adolf Petig GmbH & Co. KG |
| Message-ID | <[email protected]> |
Hello Murray (libglademm maintainer), Hello Gtkmm developers, Hello glademm users, One of my long planned projects has now come true: Since the brand new 1.1.3f release glademm is now able to create a libglade skeleton project (declare and define empty signal handler, connect them etc.). These are the drawbacks I'm aware of - glademm wraps all widgets (not only the ones which are needed) - glademm extensions to custom widgets don't work (e.g. templates, C++ classes etc.) - "separate class" can not work (would require libglade modification) - "--libglade" code needs some project features which are turned on via "--libglade-support" in for normal (statically compiled in) glademm projects [e.g. detection and inclusion of libglade]. The first one is easy to address. I would like to hear about your experience with this feature (mailto:[email protected] preferred). Yours Christof