Re: Inline assembly in C#
Vincent Povirk <[email protected]> Tue, 30 May 2017 12:58:42 -0500
| Newsgroups | gmane.comp.gnome.mono.devel |
|---|---|
| Message-ID | <CAG_NDKo3v=VX_3oraUQTzBMEknckvEDSQK9OBicw20wFjvtf+g@mail.gmail.com> |
> Now that Mono is switching to platform-specific assemblies for the core > assemblies as opposed to cross-platform assemblies that work across Windows, > Mac and Linux (a price we pay to converge with CoreFX) it made me wonder if > we could not reuse instead the existing support for mixed-mode assemblies in > the CLR. What you're suggesting are architecture-specific assemblies, not platform-specific. So you would be multiplying the platform variations by the set of architecture variations. This would be a problem for Wine Mono's use case. Currently we can use one set of class libraries with 32-bit and 64-bit Mono dll's. We would need a mechanism to load some different class libraries based on architecture. > Essentially, instead of having inline assembly in the body of a method, we > could define entire method as inline assembly, and set the method > implementation flags in the ECMA metadata to be native and point to the > code. It is not as flexible, but would eliminate the need for a > post-processor, and would merely require the C# compiler to perform the > assembly code generation and injection. You would also have to extend the Mono runtime to support mixed-mode assemblies on non-Windows platforms. _______________________________________________ Mono-devel-list mailing list [email protected] http://lists.dot.net/mailman/listinfo/mono-devel-list