Re: Proposing _NET_WM_STATE_FULLSCREEN_EXCLUSIVE
Konstantin Svist <[email protected]> Fri, 26 Oct 2012 12:23:34 -0700
| Newsgroups | gmane.comp.gnome.wm-spec |
|---|---|
| Message-ID | <[email protected]> |
On 10/26/2012 11:06 AM, Carsten Haitzler (The Rasterman) wrote: > On Fri, 26 Oct 2012 10:45:53 -0700 Konstantin Svist <[email protected]> said: > >> * turning off other displays is usually NOT desired: if the game is not >> using them, I would expect to be able to use a 2nd/3rd/etc. monitor to >> display something else (reference information for the game, or maybe >> email client/notification widget/etc.). If the user doesn't need to use >> the extra monitors, she can turn them off manually. > due to how randr does things keeping screens on is not desirable. it also means > you can't turn off compositing. it's not sane/sensible to keep them on given > the x11 setup we have at this time (changes would mean changes to xserver > internals and implementations as opposed to just a wm<->app protocol). I use XFCE desktop without compositing (not a fan of any sfx that slow my wm down). Hope you're not saying I can only use 1 monitor in this case? Agree on not having to support full 3D-accellerated desktop while a game is running, but here's a thought: since it doesn't need to be interactive, why not render it in 2D for the duration? If some dynamic widget updates, it can be re-drawn [with low priority], and then left as static image on screen.