Re: Proposing _NET_WM_STATE_FULLSCREEN_EXCLUSIVE

Konstantin Svist <[email protected]> Fri, 26 Oct 2012 12:23:34 -0700
Newsgroups gmane.comp.gnome.wm-spec
Message-ID <[email protected]>
On 10/26/2012 11:06 AM, Carsten Haitzler (The Rasterman) wrote:
> On Fri, 26 Oct 2012 10:45:53 -0700 Konstantin Svist <[email protected]> said:
>
>> * turning off other displays is usually NOT desired: if the game is not
>> using them, I would expect to be able to use a 2nd/3rd/etc. monitor to
>> display something else (reference information for the game, or maybe
>> email client/notification widget/etc.). If the user doesn't need to use
>> the extra monitors, she can turn them off manually.
> due to how randr does things keeping screens on is not desirable. it also means
> you can't turn off compositing. it's not sane/sensible to keep them on given
> the x11 setup we have at this time (changes would mean changes to xserver
> internals and implementations as opposed to just a wm<->app protocol).

I use XFCE desktop without compositing (not a fan of any sfx that slow 
my wm down). Hope you're not saying I can only use 1 monitor in this case?
Agree on not having to support full 3D-accellerated desktop while a game 
is running, but here's a thought: since it doesn't need to be 
interactive, why not render it in 2D for the duration? If some dynamic 
widget updates, it can be re-drawn [with low priority], and then left as 
static image on screen.