DrawElements faster than DrawArrays
Brent Gulanowski <[email protected]> Mon, 8 Jul 2002 14:26:13 -0400
| Newsgroups | gmane.comp.gnu.3dkit.general |
|---|---|
| Message-ID | <[email protected]> |
Hi, I posted a question on the iDevGames forums about vertex submission paths and relative speed, and was surprised to learn that (on Macs at least) glDrawElements() is notably faster (5-7%) than glDrawArrays() in most systems. I was wondering if this is the case on other platforms where G3DKit is being used, and if it would thus be worth producing an indexed-array geometryBackend class. I suppose it would be an additional subclass of the new G3DGeometryBackend class. Cheers, Brent -- Inkubator: creating free, open source Mac games. http://inkubator.idevgames.com - homepage http://www.sourceforge.net/project/inkubator - project page http://64.246.17.165/forum/forumdisplay.php?s=&forumid=17 - discussion forums