Re: 3DeLight

Brent Gulanowski <[email protected]> Thu, 16 Jan 2003 18:50:40 -0500
Newsgroups gmane.comp.gnu.3dkit.general
Message-ID <[email protected]>
On Thursday, January 16, 2003, at 02:52  PM, Philippe C.D. Robert wrote:

>
> I currently follow the idea of using a RenderMan subset (similar as 
> QRM) as the 3DKit's native graphics API. This API would then be 
> implemented by concrete renderers (ie. using OpenGL), so creating a 
> RIB stream would be somehow possible natively.

All right. Does that mean that we want to take a copy of the API and go 
through it saying, "yes, no, no, yes, yes, yes, no..." for each 
interface, or what? Also, RenderMan is a C function API, not an 
Objective-C messaging API (excuse me while I state what is probably 
obvious) -- do you want to adhere to that?

Of course you're going to reveal this in the near future, so I can wait 
if it's better for you to spill the beans all at once.

Brent Gulanowski
--
Mac game development news and discussion
http://www.idevgames.com

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