Re: 3DeLight
Brent Gulanowski <[email protected]> Thu, 16 Jan 2003 18:50:40 -0500
| Newsgroups | gmane.comp.gnu.3dkit.general |
|---|---|
| Message-ID | <[email protected]> |
On Thursday, January 16, 2003, at 02:52 PM, Philippe C.D. Robert wrote: > > I currently follow the idea of using a RenderMan subset (similar as > QRM) as the 3DKit's native graphics API. This API would then be > implemented by concrete renderers (ie. using OpenGL), so creating a > RIB stream would be somehow possible natively. All right. Does that mean that we want to take a copy of the API and go through it saying, "yes, no, no, yes, yes, yes, no..." for each interface, or what? Also, RenderMan is a C function API, not an Objective-C messaging API (excuse me while I state what is probably obvious) -- do you want to adhere to that? Of course you're going to reveal this in the near future, so I can wait if it's better for you to spill the beans all at once. Brent Gulanowski -- Mac game development news and discussion http://www.idevgames.com _______________________________________________ Gnu3dkit-discuss mailing list [email protected] http://mail.gnu.org/mailman/listinfo/gnu3dkit-discuss