Re: GL slang draft
Gerard Iglesias <[email protected]> Sat, 1 Mar 2003 16:08:58 +0100
| Newsgroups | gmane.comp.gnu.3dkit.general |
|---|---|
| Message-ID | <[email protected]> |
On Saturday, March 1, 2003, at 03:00 PM, Philippe C.D. Robert wrote: > subset of the RenderMan Shading Language. These shaders will have to > be mapped to the renderer, so in the case of OGL this might be via > slang - Ok from this pov I agree completely, I have started to read the doc and it is directly related to OGL 2.0, I read their preliminary specs docs last year and found a very good approach, I think that it would be very smart to use it at the low level impl. It is the reason I was thinking at a first glance that our own shading language and glslang is not at the same level. Then ok to put glslang use in the 3DKit project :) Best regards Gerard