Re: GL slang draft

Gerard Iglesias <[email protected]> Sat, 1 Mar 2003 16:08:58 +0100
Newsgroups gmane.comp.gnu.3dkit.general
Message-ID <[email protected]>
On Saturday, March 1, 2003, at 03:00 PM, Philippe C.D. Robert wrote:

> subset of the RenderMan Shading Language. These shaders will have to 
> be mapped to the renderer, so in the case of OGL this might be via 
> slang -

Ok from this pov I agree completely, I have started to read the doc and 
it is directly related to OGL 2.0, I read their preliminary specs docs 
last year and found a very good approach, I think that it would be very 
smart to use it at the low level impl.

It is the reason I was thinking at a first glance that our own shading 
language and glslang is not at the same level.

Then ok to put glslang use in the 3DKit project :)

Best regards

	Gerard