Re: Suggestion

Philippe C.D. Robert <[email protected]> Fri, 14 Mar 2003 12:59:21 +0100
Newsgroups gmane.comp.gnu.3dkit.general
Message-ID <[email protected]>
On Tuesday, March 11, 2003, at 11:36  Uhr, Gerard Iglesias wrote:
> On Tuesday, March 11, 2003, at 09:33 PM, Philippe C.D. Robert wrote:
>> Good point. I agree that an application and demo code will help. Such 
>> an app should highlight the features of the kit and show how to use 
>> it while remaining simple - so it is not an easy task. But I 
>> encourage everyone to start thinking about this topic! BTW I thought 
>> about such an app as well, my idea was to develop a viewer app which 
>> can be used to control the 3DKit's shaders at runtime, kind of a 
>> RenderMonkey but based on G3DShaders.
>>
>> BTW if the current design will survive then you will not have to 
>> subclass NSView but just use NSOpenGLView (at least when using OpenGL 
>> for displaying the rendering).
>
> Ok, my work on the rib file parser will give an interesting example of 
> the use of the 3Dkit API to build a complete 3D scene with the use of 
> the mathematical tools...
>
> My work progress slowly by is in the good way :)

This is good to hear!

I on my side am still working on the rendering interface part - ie. I 
am implementing a ray tracing based renderer which can be used as an 
alternative to OpenGL.

The intention for doing this is that I'd like to have 2 different 
renderers for testing and validating the design so that we do not by 
mistake make decisions based ie. on OpenGL constraints.

-Phil
--
Philippe C.D. Robert
http://www.nice.ch/~phip