Re: Suggestion
Philippe C.D. Robert <[email protected]> Fri, 14 Mar 2003 12:59:21 +0100
| Newsgroups | gmane.comp.gnu.3dkit.general |
|---|---|
| Message-ID | <[email protected]> |
On Tuesday, March 11, 2003, at 11:36 Uhr, Gerard Iglesias wrote: > On Tuesday, March 11, 2003, at 09:33 PM, Philippe C.D. Robert wrote: >> Good point. I agree that an application and demo code will help. Such >> an app should highlight the features of the kit and show how to use >> it while remaining simple - so it is not an easy task. But I >> encourage everyone to start thinking about this topic! BTW I thought >> about such an app as well, my idea was to develop a viewer app which >> can be used to control the 3DKit's shaders at runtime, kind of a >> RenderMonkey but based on G3DShaders. >> >> BTW if the current design will survive then you will not have to >> subclass NSView but just use NSOpenGLView (at least when using OpenGL >> for displaying the rendering). > > Ok, my work on the rib file parser will give an interesting example of > the use of the 3Dkit API to build a complete 3D scene with the use of > the mathematical tools... > > My work progress slowly by is in the good way :) This is good to hear! I on my side am still working on the rendering interface part - ie. I am implementing a ray tracing based renderer which can be used as an alternative to OpenGL. The intention for doing this is that I'd like to have 2 different renderers for testing and validating the design so that we do not by mistake make decisions based ie. on OpenGL constraints. -Phil -- Philippe C.D. Robert http://www.nice.ch/~phip