Re: G3DRenderer - Object

Philippe C.D. Robert <[email protected]> Sun, 16 Mar 2003 20:53:45 +0100
Newsgroups gmane.comp.gnu.3dkit.general
Message-ID <[email protected]>
Sorry to follow up myself...

On Sunday, March 16, 2003, at 07:58  Uhr, Philippe C.D. Robert wrote:
> On Saturday, March 15, 2003, at 12:29  Uhr, Brent Gulanowski wrote:
>> How well can Objects be leveraged to provide performance 
>> improvements? For example, can a group in the scene graph be designed 
>> to automatically create an Object the first time the group is 
>> instanced (say, with an array of children)? Would this be an 
>> application-specific optimization? Then the object could be drawn 
>> instead of traversing the group's children.
>
> Sorry, I don't understand your question. What do you mean by 'Object' 
> here?

Do you mean an aggregation of arbitrary, geometric primitives by 
'Object'? The idea here is to use a compile action on the respective 
subtree which would generate an optimised (internal!) represenation for 
the renderer of choice. This is hence not an application specific 
optimisation, but application specific optimisations on the scene graph 
level will still be required to maximise rendering performances.

-Phil
--
Philippe C.D. Robert
http://www.nice.ch/~phip