r * p * h
Brent Gulanowski <[email protected]> Fri, 12 Jul 2002 13:02:11 -0400
| Newsgroups | gmane.comp.gnu.3dkit.general |
|---|---|
| Message-ID | <[email protected]> |
In the function G3DMakeEulerTransform4f, this comment:
/*
* Euler(h,p,r) := Rz(r) * Rx(p) * Ry(h)
*
*/
doesn't seem to be supported by the code which follows, where the angles
are applied
Ry(h) * Rx(p) * Rz(r) -- where multiplication is done right to left, these
being matrices.
I think the convention is reflected in the comment, not in the code.
Alternately, please explain how the existing setup is best used.
Thanks,
Brent
--
Inkubator: creating free, open source Mac games.
http://inkubator.idevgames.com - homepage
http://www.sourceforge.net/project/inkubator - project page
http://64.246.17.165/forum/forumdisplay.php?s=&forumid=17 - discussion
forums