Re: Sharing geometry

Brent Gulanowski <[email protected]> Thu, 4 Jul 2002 14:56:57 -0400
Newsgroups gmane.comp.gnu.3dkit.general
Message-ID <[email protected]>
On Thursday, July 4, 2002, at 01:34  PM, Philippe C.D. Robert wrote:

> The original design philosophy of the Shape aggregation was to be able to 
> share geometry objects. But I believe that there is a bug which prevents 
> it from working when you use view-frustum culling. I'd have to double 
> check that.

The main reason that I wasn't sure is that the geometry classes include a 
shape reference. But they can only remember one. So what if you have 100 
shapes sharing the same geometry?

B
--
Inkubator: creating free, open source Mac games.
http://inkubator.idevgames.com - homepage
http://www.sourceforge.net/project/inkubator - project page
http://http://64.246.17.165/forum/forumdisplay.php?s=&forumid=17 - 
discussion forums