Re: G3DKit.info - renderer questions
Brent Gulanowski <[email protected]> Wed, 30 Oct 2002 22:10:36 -0500
| Newsgroups | gmane.comp.gnu.3dkit.general |
|---|---|
| Message-ID | <[email protected]> |
On Wednesday, October 30, 2002, at 05:23 PM, Philippe C.D. Robert wrote: > My terminology here is: > > o [action] a highlevel "job" to be performed on the scene graph, ie. > culling data for the active frustum. This is thus generic. > > o [task] a specific low-level "job" performed by the render engine, > ie. switching a state (simple) or drawing arbitrary geometry > (complex). This is thus specific. > > Do you think this is a bad choice? I can see both possibilities, as > long as it is used consistently...:-) I'm pretty sure that, wherever you slice it, the word "action" means some particular activity, usually a well-defined activity or process. An action has no ambiguity. It also has little or no implicit impact on a state. It may have no consequences at all. A task is different in both ways -- it usually does not define the particular process followed to complete the task (which may be actions, or may be sub-tasks which are themselves composed of specific actions), and it does imply a meaningful change of state. There's a grey area between them, but in this case, I recommend swapping the terms. -- Brent Gulanowski [email protected] http://inkubator.idevgames.com/ Working together to make great software.