Re: gnuDKit.info: RenderKit - questions
Philippe C.D. Robert <[email protected]> Sat, 9 Nov 2002 09:53:04 +0100
| Newsgroups | gmane.comp.gnu.3dkit.general |
|---|---|
| Message-ID | <[email protected]> |
Hi On Saturday, November 9, 2002, at 03:59 Uhr, Brent Gulanowski wrote: <snip> >> uh ... did you do too much C++ programming lately? ...:-} But in >> general - for the exposed API - please avoid direct ivar access, esp. >> in ObjC! If there is a speed penalty it is certainly not caused by >> simple accessors. Or do I missunderstand what you mean here? > > I dunno, Phil, I'm just trying to come up with some brainstorming to > compensate for your wet-blanket worries. If you promise not to write > about "big showstopper" problems, I promise not to diverge into > fragile non-OOP techniques for circumventing them. Hey -- this is just > the discussion list, after all. Of course, I didn't meant to be 'offensive'. What we need *know* is a plan how to start with the real work, otherwise 0.4 will never take off... BTW I am not even sure if 0.4 is a good number, because it sounds like a simple successor to 0.3.x .... what do you think? Wrt the work, for me there is one last real issue which I do not yet really see through, the scene representation. What if sb would like to use not a scene graph but an octree or some CSG? How can we offer a good API to incorporate such scenes in the 3DKit? Ideas? -Phil -- Philippe C.D. Robert http://www.nice.ch/~phip