matrix multiply of vector

Brent Gulanowski <[email protected]> Fri, 5 Jul 2002 17:53:56 -0400
Newsgroups gmane.comp.gnu.3dkit.general
Message-ID <[email protected]>
Pursuant to my questions about "Bugs?" on the bug list,

I have a thing I'm trying to do, which I'm sure I'll scrap for an entirely 
better solution soon, but currently this requires that I apply a scale 
matrix multiplication to a vector3f. In this case, I want to mirror the 
vector in the z-axis, and then set the scale of a transform to that vector.
  It's kind of the wrong application, but assuming I find a use for what is 
a standard 3D operation, does 3DKit have a way for me to do it properly?

Brent
--
Inkubator: creating free, open source Mac games.
http://inkubator.idevgames.com - homepage
http://www.sourceforge.net/project/inkubator - project page
http://64.246.17.165/forum/forumdisplay.php?s=&forumid=17 - discussion 
forums