matrix multiply of vector
Brent Gulanowski <[email protected]> Fri, 5 Jul 2002 17:53:56 -0400
| Newsgroups | gmane.comp.gnu.3dkit.general |
|---|---|
| Message-ID | <[email protected]> |
Pursuant to my questions about "Bugs?" on the bug list, I have a thing I'm trying to do, which I'm sure I'll scrap for an entirely better solution soon, but currently this requires that I apply a scale matrix multiplication to a vector3f. In this case, I want to mirror the vector in the z-axis, and then set the scale of a transform to that vector. It's kind of the wrong application, but assuming I find a use for what is a standard 3D operation, does 3DKit have a way for me to do it properly? Brent -- Inkubator: creating free, open source Mac games. http://inkubator.idevgames.com - homepage http://www.sourceforge.net/project/inkubator - project page http://64.246.17.165/forum/forumdisplay.php?s=&forumid=17 - discussion forums