Re: Advanced Rendering Interface

Brent Gulanowski <[email protected]> Thu, 26 Dec 2002 12:35:56 -0500
Newsgroups gmane.comp.gnu.3dkit.general
Message-ID <[email protected]>
On Monday, December 23, 2002, at 06:07  AM, Philippe C.D. Robert wrote:

> On Sunday, December 22, 2002, at 10:12  Uhr, Gerard Iglesias wrote:
>> Well, the feeling I have when reading 'Real-Time rendering' and the 
>> opengl 2.0 specs is that people are going to mimic more and more 
>> Renderman in real time.
>
> Exactly, but why not then use RenderMan intead of one of the many 
> OpenGL based (and limited) variants such as Cg, OpenGL 2.0 shaders or 
> SGI's OpenGL Shader? I think RenderMan is still superior to these.

I am willing to support RenderMan API. We can, as you say, start with a 
subset. The benefit is that we will probably attract more input from 
other RenderMan developers. It resides at a higher level of 
abstraction, which I like, and so anyone who wishes can incorporate 
OpenGL 2.0 or Cg or whatever they wish.

I would like to keep open the option that the lower level APIs could be 
exposed as required by the application, if possible.

Brent Gulanowski
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